Island rules

The game rules on islands and everywhere else: keeping your items, monsters, fire, redstone limits and visitors.

Beastbound changes some vanilla rules to keep play relaxed and builds safe. /rules shows the same list in the game.

Everywhere

  • You never lose items or experience when you die, on any server.
  • There is no hunger: your food bar stays full.
  • Players can only fight each other in an accepted duel.

On islands

  • The void. Falling off returns you to your island's arrival point, or the nearest free spot. Visitors are returned too.
  • No monsters. Hostile mobs never spawn on islands, spawners included.
  • Animals are welcome. Within the island's limits below.
  • Builds are safe. Fire doesn't spread or burn blocks, and explosions break nothing. Fire, lava, magma and explosions don't hurt anyone.
  • Craft, farm and fish. Vanilla crafting, farming and fishing all work and give building materials. They never give Islemarks, and vanilla items can't be sold to the server.
  • Cobblestone generators work as in vanilla.
  • Redstone works. Redstone, hoppers, pistons and flowing water and lava work inside your island, but never across its edge.

Limits per island

ThingMost per island
Hoppers32
Minecarts16
Hopper minecarts16
Armour stands32
Item frames64
Glow item frames64
Villagers16
Cows, sheep, pigs and chickens32 of each

Who builds where

You build only inside your own island's border; borders make it bigger. Every member of a co-op can build on its island, whatever their role. Visitors can't place or break blocks, open containers or use doors and buttons. Nobody builds in the Haven.