Traits and Radiant beasts

Production and Power, what each number does, how parents pass them on, and Radiant beasts.

Every beast has two traits, each from 1 to 10. Production sets how much it makes in its habitat. Power sets how hard it hits when you merge with it. A beast's traits never change after it hatches.

Production

Production speeds up a beast's work cycle and raises what each cycle makes, so its effect counts twice. An adult at Production 10 makes 21% more than one at Production 5.

Production12345678910
Compared with 585%88%92%96%100%104%108%112%117%121%
An adult, per hour61646669727578818487

Power

When you merge with a beast, its strikes and signature ability deal 0.6 + 0.08 × Power of their normal damage: 68% at Power 1, 100% at 5 and 140% at 10. A merged strike of 4 damage becomes 2.7 at Power 1 and 5.6 at Power 10. See Merging.

How parents pass traits on

A bred egg rolls each trait on its own:

  1. It takes either parent's value, 50% each.
  2. Then there is a 10% chance it goes 1 down and a 10% chance it goes 1 up, from 1 to 10.

So two parents with Production 9 give a 10 one time in ten. Parents with 7 and 5 beat 7 one time in twenty and match 7 or better 45% of the time. A Lineage Charm fixes one trait at one parent's exact value. The egg's traits are decided when you pay for the breeding, though you only see them when it hatches.

Your starter and the opening egg have Production 5 and Power 5. Eggs from family unlocks, chapters, field studies and guarantees roll each trait from 1 to 10, every value equally likely.

Your Archive keeps the best Production and the best Power ever recorded for each species, even if they came from different beasts. Mastery goals such as a trait at 8 read these bests.

Radiant beasts

About one hatch in 500 is Radiant: it has a starlight look of indigo, violet and gold, and Radiant before its name. It is cosmetic only: it produces, fights, breeds and releases like any other copy, and can be traded like any beast.

  • Wild Titan eggs are Radiant one time in 50.
  • During some events a featured family hatches Radiants one time in 100.
  • There is no pity timer.