Companions and merging

Walking with a beast, the family traits it gives you, and merging into your beast with its moves and signature ability.

Any beast you own can walk with you as your companion. Once it is an adult, you can merge with it: you become the beast, move its way and fight with its ability.

Your companion

Pick a companion on its page in /beasts. You have one at a time on each island, at any stage, a Legendary included. Walking with you is only for show: a working beast keeps its habitat slot and its production, and a beast from the Reserve still makes nothing.

An adult companion gives you its family trait while you stand on your own island or a co-op island you belong to, but not in the Haven. /beasts companion hide hides other players' companions for you.

Family traits

FamilyTraitEffect
MeadowSwiftnessRun faster: Speed I
EmberHeat ShieldFire and lava can't burn you
TideTidecallerBreathe underwater and swim faster
HighlandSurefootedTake no fall damage
CanopyTreewalkerHold jump against leaves to climb them
NexavyrAll fiveEvery effect above

While merged you have your beast's family trait everywhere.

Merging

Merging opens with your first breeding. Your companion has to be an adult walking with you; /merge merges you and separates you again. It works on any island, in the Haven and in arenas. You need it in trials from tier III, against Wild Titans and Nexavyr, and in duels.

While merged

  • You walk 20% faster and can jump again in the air. Veylark, Vortula, Kavrune and Nexavyr jump twice.
  • Each beast moves its own way. Pouncers leap forward: Volshar, Scorvane, Torvail and Brambrax. Gliders fall slowly while you hold jump after an air jump: Bumbrel, Veylark, Myralume, Scorvane, Thalune, Nacril, Vortula, Torvail, Elytril, Nemorak and Nexavyr. Slammers dive with an attack in the air, take no fall damage and knock creatures back: Volshar, Tembrix, Dolmorr, Brambrax, Nemorak and Nexavyr.
  • A strike deals 4 damage with 3 blocks of reach every 0.6 seconds, times your beast's Power.
  • You can't place or break blocks, but doors, chests and menus still work. You keep your own health.
  • Merged attacks only hit creatures, never players, except your opponent in a duel.

Dying, leaving the server, switching islands, changing your companion or riding something separates you.

Signature abilities

Damage is before the Power multiplier, in half-hearts.

BeastAbilityWhat it doesCooldown
BumbrelPollen BurstLeaps and slams down: 6 damage within 2.5 blocks, and a pollen cloud that slows for 3 s8 s
VeylarkGale DashDashes 8 blocks on a gust: 5 damage and knockback along the path8 s
MyralumeLumen FlareA flash: 4 damage within 4 blocks, makes creatures glow for 6 s and blinds them for 2 s10 s
ScorvaneEmber StingTail strike with 4.5 blocks of reach: 5 damage and 5 s of fire6 s
TembrixCinder ShellResistance II for 4 s and a ring of flame: 3 damage and 3 s of fire within 3 blocks12 s
VolsharMagma BurrowBurrows, then erupts under the nearest creature within 8 blocks: 7 damage and 3 s of fire10 s
NacrilBubble BarrageFive bubbles forward, 12 blocks: 2 damage each8 s
VortulaWhirlpoolA whirlpool 6 blocks ahead pulls creatures in for 3 s: 1.5 damage every half second12 s
ThaluneTidal SlickA wave in a 5-block cone: 4 damage and Slowness III for 3 s8 s
DolmorrRockfallA stomp: 7 damage within 3 blocks, throwing creatures up10 s
KavruneSlate SlamSprings high and slams down: 5 damage within 2 blocks7 s
TorvailCrystal LanceShards pierce a 10-block line: 6 damage each9 s
BrambraxThorn ChargeCharges up to 6 blocks: 7 damage and heavy knockback to the first creature, Resistance I for 3 s9 s
ElytrilMoonveilMoon dust within 4 blocks weakens and slows creatures for 4 s, and Elytril turns invisible for 2 s. No damage12 s
NemorakHeartwood HeaveSwings its hanging head 3 blocks ahead: 6 damage and the creature flies up, Resistance I for 3 s8 s
NexavyrPrismatic BreathBreathes a 6-block cone for 1.5 s: 2 damage every quarter second and 3 s of fire14 s