The Workshop
Crafting bait, rods, lures and offerings from materials, fish and trial spoils.
The Workshop turns family materials, fish and trial spoils into fishing gear and trial offerings. It is a menu, /workshop, that opens with your first catch.
How crafting works
- Inputs come from your island's storage, and what you make goes back into it.
- Each recipe needs a skill level, and the recipes of families you haven't unlocked stay hidden.
- From Artificing 2 you can craft five batches at once, except rods.
- Every craft gives Artificing XP. At Artificing 4 the perk Thrifty starts giving a 5% chance to keep all your materials, rising to 20% at level 16.
Fish inputs take the cheapest rarity first. "Meadow fish" means any common, uncommon or rare fish of that water, never a trophy, and great catches never count.
Recipes
Bait
| Bait, makes 10 | Needs | Inputs | XP |
|---|---|---|---|
| Fishing 2 | 12 Bloomthread | 15 | |
| Fishing 3, Ember | 12 Cinderstone, 2 Meadow fish | 18 | |
| Fishing 5, Tide | 12 Tidepearl, 2 Ember fish | 21 | |
| Fishing 7, Highland | 12 Stormshard, 2 Tide fish | 24 | |
| Fishing 9, Canopy | 12 Wildsap, 2 Highland fish | 27 |
Rods
Each rod needs the one before it in your storage, but doesn't use it up, and can be made once per island.
| Rod | Needs | Inputs | XP |
|---|---|---|---|
| Fishing 4 | 80 Bloomthread, 8 Meadow fish | 120 | |
| Fishing 8, Ember, the Reedwoven Rod | 160 Cinderstone, 10 Ember fish | 200 | |
| Fishing 12, Tide, the Emberforged Rod | 240 Tidepearl, 10 Tide fish, 2 rare fish of any water | 280 | |
| Fishing 15, Highland, the Tidecaller Rod | 320 Stormshard, 10 Highland fish, 4 Spire Crystal | 360 | |
| Fishing 18, Canopy, the Stormspine Rod | 400 Wildsap, 10 Canopy fish, 4 Heartroot Bark, 1 trophy fish of any water | 440 |
Lures
| Lure, calls | Needs | Inputs | XP |
|---|---|---|---|
| Fishing 6 | 40 Bloomthread, 2 Glimmer Koi, 2 Lantern Mote | 100 | |
| Fishing 10, Ember | 60 Cinderstone, 2 Flarefin, 2 Magma Core | 130 | |
| Fishing 13, Tide | 80 Tidepearl, 2 Pearlscale Mackerel, 2 Riptide Pearl | 160 | |
| Fishing 16, Highland | 100 Stormshard, 2 Stormscale Salmon, 2 Spire Crystal | 190 | |
| Fishing 19, Canopy | 120 Wildsap, 2 Thornback Gar, 2 Heartroot Bark | 220 |
Offerings
Bring an offering to a trial of its line: a clear pays 2 more spoils and doubles the progress toward the line's trail. You keep it if the run fails.
| Offering, for | Needs | Inputs | XP |
|---|---|---|---|
| Combat 3 | 30 Bloomthread, 2 uncommon or rare Meadow fish | 40 | |
| Combat 6, Ember | 30 Cinderstone, 2 uncommon or rare Ember fish | 45 | |
| Combat 9, Tide | 30 Tidepearl, 2 uncommon or rare Tide fish | 50 | |
| Combat 11, Highland | 30 Stormshard, 2 uncommon or rare Highland fish | 55 | |
| Combat 13, Canopy | 30 Wildsap, 2 uncommon or rare Canopy fish | 60 |
Lantern Mote, Magma Core, Riptide Pearl, Spire Crystal and Heartroot Bark are the spoils of the five trial lines.