Commissions
The traders' job board: the six kinds of job, what each pays, and the trader chapters.
The Haven's five traders post work on a board in /commissions. Each job says exactly what it wants and what it pays before you take it. Commissions open with your first trial clear, the lesson Prove your bond.
The board
- The board shows 3 jobs, and you can have 3 in progress.
- Taking a job empties its place; a new job appears there 120 minutes later. Jobs you leave on the board stay until taken.
- Jobs you take never expire. Giving one up costs nothing, but the job is gone.
- Jobs only ask for things your island has opened: families you have discovered, waters you can fish, trial lines you can enter, species you have raised.
Jobs belong to your island: any member's catches and clears count, and the pay goes into the island's wallet and storage.
Kinds of job
| Job | Asks for | Pays |
|---|---|---|
| Supply order | 120, 180, 240, 300 or 360 of a family material, from storage | 1.3 Islemarks each, 156 to 468. One time in four a Lineage Charm on top |
| Catch order | 6 to 10 of a common fish, 2 to 4 of an uncommon, or 1 rare, from storage | Twice the fish's sale price for each, plus 10, 15 or 25: about 22 to 37 Islemarks |
| Field assignment | 3 uncommon or better fish, or 1 rare, of one water, caught after you take the job | 45 or 70 Islemarks and 3 of that water's bait |
| Trial contract | 1 or 2 clears of a trial line at a set tier from I to IV, or any tier above it | 30 Islemarks × tier × clears, and one of that line's offerings |
| Beast placement | An adult of a species you have raised, with Production or Power of at least 5 to 8 | 60 Islemarks plus 25 per point above 5, plus 20 or 40 for a family's second or third species, a Lineage Charm when it asks for 7 or more, and the usual release payout |
| Bait order | 10 or 20 crafted bait of one water | 21 or 42 Islemarks |
A beast you hand over leaves through Release, so it must be resting and not locked. Locked beasts and favourites are never offered, and the weakest match goes first.
Trader chapters
Each trader counts the jobs your island finishes for them. Reaching a chapter pays a bonus once, on top of the job.
| Jobs for one trader | Bonus |
|---|---|
| 3 | 50 Islemarks and the title <Trader>'s Helper |
| 10 | 100 Islemarks and a Lineage Charm |
| 25 | 200 Islemarks, 5 Keystone Fragments and the title <Trader>'s Partner |
Trade visitors
The same traders also visit your island with requests; see Trade visitors. Taking a visitor's request as a job turns it into a commission that never expires and counts toward their chapters. It takes one of your 3 places in progress.
In a co-op
Any member can take jobs, give them up and collect field and trial pay. Handing over materials and fish needs the permission to sell island items, and handing over a beast needs the permission to release beasts.