Quests and guidance

The kinds of quest, pinning a project, and where to find your next step.

Quests hold the game's steps, and their rewards arrive by themselves. /quests lists them, and progress is shared by everyone on your island.

Kinds of quest

  • Story quests lead from your first habitat to the Legendary.
  • Side lessons teach one more thing each, such as fishing or merging, and some open new features; see What opens when.
  • Daily field studies, one per family, reset at 00:00 UTC; see Daily field studies.
  • Mastery goals for each species and family; see Mastery.

If a reward is ever left waiting, /quests claim collects it.

Pinning a project

Pin any quest as your project, from its page or with /quests pin <quest>. Your sidebar then follows it ahead of the story; only urgent things like a hatched egg or a full habitat come first. Each player pins their own, and /quests unpin lets the game choose again.

Finding your next step

The sidebar always shows one next step. /journey shows it with a few other suggestions, and the Island Guide in the Haven gives numbered steps. /guide path switches the trail of light to your goal on or off, and /guide holds the beginner tips you have opened so far.